Sabtu, 18 Mei 2013

[J387.Ebook] Get Free Ebook Hospitality Marketing, by David Bowie, Francis Buttle, Maureen Brookes, Anastasia Mariussen

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Hospitality Marketing, by David Bowie, Francis Buttle, Maureen Brookes, Anastasia Mariussen

This introductory textbook shows you how to apply the principles of marketing within the hospitality industry.

Written specifically for students taking marketing modules within a hospitality course, it contains examples and case studies that show how ideas and concepts can be successfully applied to a real-life work situation. It emphasizes topical issues such as sustainable marketing, corporate social responsibility and relationship marketing. It also describes the impact that the internet has had on both marketing and hospitality, using a variety of tools including a wide range of internet learning activities.

This 3rd Edition has been updated to include:

  • Coverage of hot topics such as use of technology and social media,� power of the consumer and effect on decision making, innovations in product design and packaging, ethical marketing and sustainability marketing
  • Updated online resources including: power point slides, test bank of questions, web links and additional case studies
  • New and updated international case studies looking at a broad range of hospitality settings such as restaurants, cafes and hotels
  • New discussion questions to consolidate student learning at the end of each chapter.

  • Sales Rank: #9324914 in Books
  • Published on: 2016-11-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.56" h x .87" w x 9.65" l, .0 pounds
  • Binding: Paperback
  • 434 pages

Review

"David Bowie, Francis Buttle, Maureen Brookes and Anastasia Mariussen have delivered a hospitality marketing book that satisfies my 3Cs: it is complete, current, and comprehensive. The book has everything you need to know about the subject, it has lots of current examples and data, and it covers each topic very thoroughly. The book is well organized, contains several great ‘mini’ case studies, and many thoughtful and useful reflection questions." - Dr. Chekitan S. Dev is a professor of marketing and branding at Cornell University’s School of Hotel Administration and the author of Hospitality Branding (Cornell University Press, 2012).


"Consumers are driving change in the hospitality industry and the structure of this book around the customer journey – pre-encounter, encounter and post-encounter – reflects this transformation and the marketing mix decisions to be made at the different stages of travel. In this updated version of the book, which incorporates further development of contemporary topics such as sustainability, digital marketing and innovative product design, the authors have really established this as the leading text for use in the teaching, learning and assessment of hospitality marketing. The inclusion of wide-ranging international case studies means that my students will really appreciate this book!" - Professor Angela Roper is Chair and Director of the International Centre for Hotel and Resort Management at the University of West London.�

About the Author

David Bowie is a Senior Lecturer in Marketing at the Oxford School of Hospitality Management at Oxford Brookes University, UK. David has taught Hospitality and Tourism Marketing at the undergraduate, master's and doctoral level. His main research interest is branding. David has over 30 years of practical hospitality management experience.

Francis Buttle is an honorary professor of Marketing and Customer Relationship Management, and�author of more than 125 peer-reviewed papers and 11 books. Buttle has taught Customer Relationship Management in universities on three different continents,�and was appointed to a sponsored chair at Manchester Business School in the UK. He�currently lives and operates a customer management consulting company in Sydney, Australia.

Maureen Brookes is a Reader in Marketing and a Teaching Fellow within the Oxford School of Hospitality Management at Oxford Brookes University, UK. She is currently President (elect) for ICHRIE, the largest global professional association of hospitality and tourism educators, researchers and industry members,�fromer President of EuroCHRIE,�CHME Honorary Fellow and Professional Review Panel member for the Institute of Hospitality.�Her research and publications are on franchising and plural organizations, covering diverse topics such as partner selection, entrepreneurship, relational development and knowledge transfer.

Anastasia Mariussen is an account manager and strategist at Google, working with large Norwegian companies. After studying for her PhD at the Oxford School of Hospitality Management,�UK, she held a position of Associate Professor at the Oslo School of Management, Norway,�and participated in a number of international projects as a consultant or board member. Anastasia’s interests involve digital and multichannel marketing, affiliate networking, mobile marketing, online distribution, employment of ITC and social media in hospitality and tourism businesses, attribution modelling and online marketing performance measurement.

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Jumat, 10 Mei 2013

[E135.Ebook] Fee Download Say Please (Something More Series), by Tara West

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Say Please (Something More Series), by Tara West

Andr�s
I meant every word when I told my wife how much I appreciate the way she cares for our son, but no husband should have to fight for attention like a dog begging for table scraps. It’s about time I get some action.

Christina
I’m determined to show Andr�s how much he means to me, and a romantic getaway is just what we need to rekindle our passion. But after neglecting him for so long, I hope he doesn’t make me beg for it.

  • Sales Rank: #237654 in eBooks
  • Published on: 2014-03-23
  • Released on: 2014-03-23
  • Format: Kindle eBook

Most helpful customer reviews

1 of 1 people found the following review helpful.
Loved having more of this couple's story!
By Heather A
I was so surprised to find out that Tara was adding a little more to the Something More series. I was not expecting that and it made me so happy! I had missed Andr�s and Christina.

I loved Say Please. Andr�s and Christina have entered that phase in a marriage where it’s not all about the couple anymore. There is now a child. Like so many of us women do, Christina is all wrapped up in little James. I think every woman does that when they have a baby, I know I did with each of mine, but it is even more understandable when you remember who Christina was raised by. She wants to make sure that her child never doubts how much he loves her.

As much as our men love our children, they still need us, their woman. They need that attention that we once lavished on them. Andr�s is no different. He misses that relationship that he and Christina had, where they were wrapped up in each other and couldn’t get their hands off one another. He set up a little time away for them, which was incredibly hard for Christina. James stayed with her (birth) mom and she went with Andr�s.

These two have not lost their chemistry in any way. Hot! That is why they are one of my favorite couples. They took time to explore each other, remembered how they drove each other crazy with need, and they had some incredibly steamy time together.

I love Andr�s and Christina together. I am so glad Tara gave us one last glimpse into this couple’s world and I am so glad she made it true to life. You don’t get that in many romance novels, we see the happily ever after, but not that period where things start to go a little stale, those moments when the woman say, not tonight, I’m friggin tired. We definitely don’t get to see them rekindle that spark that is between them. LOVED!

Thank you Tara for sending me a copy of Say Please. I adored it!

1 of 1 people found the following review helpful.
What can I say
By Jodi
This is a great ending to a great series by Tara West.
The Passion,Romance and Undying Love that Andres and Christina have is remarkable and unforgettable.
This is a fast read and I read it in one sitting and I hated to see it come to an end.

Tara's style of writing brings you into her story and makes you feel the love and passion that are flowing freely on the pages.

As with all the Something More Novels,this Novella left me wanting more of Andres and Christina and their love story.

Great Job Tara West.

I recommend this series,it has everything a romance and passion novel should have.

Absolutely loved it and hated it to end

1 of 1 people found the following review helpful.
Quick Read
By G. M. Williams
Tara West treated her readers to an additional novella in her Something More series. In Say Please, we get a small taste of Andres and Christina's lives after getting married in Say Forever. It is a cute little read. It took me under an hour to read it. Anyone who has been married and had kids can relate to what Andres and Christina go through.

If you enjoyed the Something More series, you'll definitely want to pick up this novella to see how Andres and Christina are doing.

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[L427.Ebook] PDF Ebook Textual Knowledge: Teaching the Bible in Theory and in Practice (Jewish Education), by Barry W. Holtz

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Textual Knowledge: Teaching the Bible in Theory and in Practice (Jewish Education), by Barry W. Holtz

"Textual Knowledge" is for anyone teaching the Holy Scriptures of the Jewish people. Although it explores things central to Jewish education, it can't but be also be of interest to educators from other religious traditions and for those teaching the Bible in secular institutions such as universities. The reason for it is because the primary thrust of this work is not so much the Bible, but its pedagogy - to make it deeper, richer, more thoughtful and thus more powerful for students of any age and in any setting.

  • Sales Rank: #932257 in Books
  • Brand: Brand: The Jewish Theological Seminary Press
  • Published on: 2012-06-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .47" w x 6.00" l, .97 pounds
  • Binding: Hardcover
  • 188 pages
Features
  • ISBN13: 9780873340915
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

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Kamis, 09 Mei 2013

[R883.Ebook] Free Ebook Cognitive Behavior Therapy: Core Principles for Practice

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  • Binding: Hardcover

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[Q190.Ebook] Ebook Windows Game Programming For Dummies?, by André LaMothe

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Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies.

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  • Sales Rank: #6264928 in Books
  • Published on: 1998-03-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.26" h x 1.18" w x 7.48" l, .0 pounds
  • Binding: Paperback
  • 504 pages

From the Back Cover
"I can't think of a better place to start investigating the world of DirectX programming...." - Steve Smith, Games Technology Evangelist for Microsoft Corporation

Free Game programming "Cheat Sheet" Inside!

With This Book and Some Experience in C Programming, You Can Start Making Games for Windows in No Time! Interested in developing your own game software, but have no idea where to begin? Windows(r) Game Programming For Dummies(r) takes you straight from mystery to mastery! Based on the latest DirectX technology from Microsoft, the steps and procedures outlined by Andr� LaMothe will help you start writing games in no time. Valuable Bonus CD Includes:
* Sound Forge XP: Add excitement to your Web site with the demo of this powerful sound editor from Sonic Foundry
* Microsoft's DirectX SDK: The entire Software Developer's Kit that makes DirectX game programming quick and easy for Windows 95, Windows 98, and Windows NT
* Lots of shareware games from MegaGames and more!
* Bonus chapters about artificial intelligence and game programming potpourri
* Author-created games and code
Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like - free - but they have no technical support. System Requirements: PC with Pentium or Pentium II processor with Windows 95 or NT 4.0, or later; 16MB RAM; and a CD-ROM drive

Inside, find helpful advice on how to:
* Write Windows applications without dealing with the complexities of MFC and C++
* Use DirectX technology to take advantage of video acceleration and the latest hardware
* Create lightning-fast 2D games that run in Windows 95, Windows NT, and the new Windows 98
* Use artificial intelligence to create "thinking" opponents
* Make music and sound effects on your PC
* Sell your games via the shareware market
* Use your knowledge of C programming to create Windows-based games with DirectX

About the Author
About the Author Andr� LaMothe is the CEO of Xtreme Games LLC. He is the author of many game programming books.

Most helpful customer reviews

36 of 36 people found the following review helpful.
My 2nd Review of this book, it is that good.
By A Customer
This book is for programmers with a fair grasp of C; you should understand macros, pre-compiler directives and a little bit of Windows programming (IMHO).
This book is NOT for people who do not have some programming knowledge (basic understanding of C is REQUIRED)
Also this book does NOT use MFC or C++ for a very good reason. MFC adds too much overhead to game programming and since MOST games using DirectX run in fullscreen mode - MFC is USELESS for DirectX programming. C++ can also add a large amount of complexity for someone trying to LEARN game programming. While I prefer C++ myself the author chose the right language to write the samples in (why worry about inheritance relationships/polymorphism/templates etc when you dont have to :).
Many 'evil' reviewers (heh how COULD you give this book a bad rating) stated that this book focuses on Windows programming too much. Believe me that is a GOOD thing. It is amazing how much code is required just to print the text "Hello, World!" in Windows. The book gives a great overview of the NECESSARY and FUNDAMENTAL workings of the Windows API. You MUST read those sections if you have never programmed in Windows. It does help.
What Andre Lamothe does with the Windows API is build a game shell that handles all the Windows implementation details (messages etc), freeing you to work on game specific details and DirectX. He explains the characteristics of fonts, bitmaps and how Windows handles output using GDI (which leads to why DirectX is faster for games...read the book you'll get it :)
Some people have given this book bad reviews because the code samples are not done in C++ or by using the VC++ 6.0 APP wizard etc. To those people I'd like to say that all the code in this book is EASILY portable to C++. That was part of the fun of this book for me: implementing his ideas into C++ (using ADTs etc, polymorphism woohoo). I challenge those reviewers to show me any SUCCESSFUL commercial game that uses DirectDraw/Direct3D and uses MFC. Can't find any? I suppose they are the same people who think the next great first-person shooter game should be written with Visual Basic...
Also using wizards to create and maintain your code is great but NOT while you are learning a language/API. Wizards and application frameworks (MFC) can hide implementation details which doesn't help you understand the code. I like to understand what I am coding before I let a tool (VC++) help me maintain my code.
When you finally reach the DirectX section you get a clear, focused discussion of the DirectX API. I have never read a book that explained DirectDraw so well. Never.
If you want more of a reference to DirectX just download the DirectX 6.1 SDK and use the documentation provided, or get Inside DirectX, by MSPress (surprisingly good book on DirectX 5)
C is NOT dead. C is a highly portable (though using DirectX negates that =P) language that has seen use in the most popular games, i.e. the Quake line of games.
To summarize,
This book WILL teach you how to use DirectDraw using C. While the book does teach you about DirectInput (great intro) and DirectSound, its main focus is on DirectDraw (how to use bitmaps to make sprites/animation, different special effects etc).
I do recommend that you at least know C before buying this book. You don't have to be an expert C programmer but at least feel comfortable with the language. Understanding how the Windows API works (namely messaging) is also recommended but NOT a requirement (Andre does a great job of helping you here). If you know C++ then you'll probably be tempted to convert his code, I know I was - but I learned a LOT about how to use DirectX from his C code.
If you want to understand DirectDraw (before going on to Direct3D (yikes)) then get this book...
This book does NOT cover advanced topics but this IS a dummies book after all...
For a good reference book, check out Inside DirectX; while not a tutorial it is a GREAT reference on some of the more advanced features of DirectX (especially DirectInput).

2 of 2 people found the following review helpful.
It's OK, but it doesn't teach much for a Dummies book
By M D
First let me start out by saying that the book is written in C. Not beginning-level C, mind you, but anywhere from intermediate to advanced C! This wouldn't have annoyed me so much if the language was C++, but it's not. This greatly limits the capabilities of this text, and leaves it being very outdated.
Another thing that I have a complaint about is that this book really only teaches you one thing, Windows programming. If you're good at interpreting what the author might have meant in his or her programs, you MAY be able to pick up on some basic game logic and algorithms. It also uses the infamous LaMothe-line, "You don't need to know how it works, just that it does." That has always really made me angry. I'm one of the people who wants to be able to understand everything that you're typing, because that's how you become a GOOD programmer, regardless of what language or for what purpose.
I have to admit, the Windows programming section is fairly good. It teaches you about menus, mouse coordinates, mouse and key states, and other good stuff you need to make a game. It has the pieces, but it just doesn't have enough glue in it for the reader to be able to figure out how to do very much on their own.
If I can give you one piece of advice, it would be to not make the same mistake I did in purchasing this book. If you want a real good introduction to game programming, buy Isometric Game Programming with DirectX 7.0 by Ernest Pazera. You will need to know some C++ for this though, so I would also recommend you get an intro to the language such as Teach Yourself C++ in 21 Days or something to that liking.
P.S. I highly recommend the new game programming series by Prima Tech, despite the fact that LaMothe is the series editor.

5 of 5 people found the following review helpful.
Very cool book
By A Customer
I found it to definitely be a good book for C/C++ programmers who want to try their hand at game programming. The key word being PROGRAMMERS. It is definitely not a book for a novice programmer, and you definitely should know how to use a compiler and development studio before cracking this book open. I have found it an easy read, and I have had little difficulty getting the code to run. The info contained within could be used by any developer wishing to create fast, reliable graphics programs, not just for the creation of games. Sure the code isn't Object-Oriented but, if it had to teach you OO design the book would be a lot thicker and would definitely lead the reader off on a tangent. Andre stays on track for the most part. This book does not cover everything, it just covers the basics to get you in the right frame of mind. Consider a book soley about DirectX as a reference companion to this book and most people will be much happier, as many directX commands have lots and lots of options that Andre does not cover.

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Selasa, 07 Mei 2013

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The Author (The New Critical Idiom), by Andrew Bennett

This volume investigates the changing definitions of the author, what it has meant historically to be an 'author', and the impact that this has had on literary culture. Andrew Bennett presents a clearly-structured discussion of the various theoretical debates surrounding authorship, exploring such concepts as authority, ownership, originality, and the 'death' of the author. Accessible, yet stimulating, this study offers the ideal introduction to a core notion in critical theory.

  • Sales Rank: #1296290 in Books
  • Published on: 2005-01-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.82" h x .47" w x 6.56" l, .33 pounds
  • Binding: Paperback
  • 160 pages

Review
"Easily the most informative and wide-ranging series of its kind, so packed with bright ideas that it has become and indispensable resource for students of literature."
-Terry Eagleton, University of Manchester, UK
"The New Critical Idiom is a constant resource, essential reading for all students."
-Tom Paulin, University of Oxford, UK

About the Author
Andrew Bennett teaches in the Department of English, University of Bristol and Nicholas Royle teaches at the School of English & American Studies, University of Sussex.

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Sabtu, 04 Mei 2013

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NERDS: Book Three: The Cheerleaders of Doom

NERDS: Book Three: The Cheerleaders of Doom by Buckley, Michael [Harry N. Abr...

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